Archive for the ‘code’ Category

Verizon Wireless and Google to partner

It seems Verizon Wireless and Google are partnering up to offer a series of Android based phones in the US. While I don’t like the partnering device makers do with providers, I have to say – It’s about damn time. AT&T has had the iPhone for a while now, and I would love to have one. But AT&T has a horrible network in my area, and Verizon’s network is great. I live in a rural area and get very good coverage from Verizon. Here’s hoping this is competitive with the iPhone! I have not yet seen any announcements about the development platform, but I think it’s safe to assume the standard Android SDK would be all you need (in addition to a Java IDE, like Eclipse).

I may start developing some apps for this platform :)

A new project begins

After working briefly with my boss on a rewrite of Chivalry and that really going nowhere (due to lack of time – thanks a lot work!) I have decided to attempt my own browser based game. This is going to be my first game – though I dabbled with my own 2D tile engine way back in ‘98 or so written in C++. Anyhow, here’s the abstract from the design doc I am working on:

Project Overlord is a battle for supremacy over the land. Each player joins the game and must work their way up the social and political ladder. Eventually, the player will be able to start townships and they can progress into full fledged cities with castles and strongholds. The player *can* start a town from the get go, but without other players pledging loyalty from the outset, their town will not last long. This is a mix between MMORPG and Time Phased Strategy

This is something I can work on in the evenings a little at a time. Eventually, I will be pursuing game development MMO style with a Silverlight front end.

Baby steps young padawan.

At this time, the working title for this project is “Project Overlord”. Inspiring, I know. Once the game gets closer to completion (hell, I am still on the design phase – it will be a while) I will select a release title. As for the specifics of the architecture for this game:

  • Written in C#
  • ASP.net architecture. I have not decided if I want to go with Webforms or MVC
  • Sql Server Express backend. Once more players join (if that ever happens) I will look at SQL Server 2k8
  • Initially, I will probably deploy this to a cloud-based VPS. Sure would be nice if my cloud hosting platform of choice supported Windows images. I may have to look at another provider – the price is a bit outrageous however.

So keep your eyes here for more information. Eventually I will get a website setup specifically for this project – but I need to at least get out of the design phase first :)